There are some dyanics modelled and they seem to be different once the vehicle is in the air? Not sure because I haven't managed more than a few seconds. A simple propeller can literally flip a vehicle over or break it's axle. Make sure they don’t spin too fast or the propellers will be stretched and the wheel will start spasming. Place four or more wheels on the starting block. With the wheels you can do a reverse counter-propeller, but some torque remains. Wheel with propeller is one of the easiest source of thrust to build. Tonight I'm going to try to use counterweight ballast to counter the torque. Besiege v1.0 is now available on Steam, this guide will show you how to build a very basic flying machine step by step, so you can learn how to reproduce it, and upgrade it, tweak it, play with it how you see fit. I'm referring to the rotor blades on a block on a wheel propeller design by the way, due to its adjustable speed and greater lift. I tried using a prop in the front, a prop in the back, dual wingmounted props, quad wingmounted props, but they all torque the fuselage too much. I think it's only possible to create helicopter type flying machines. And if you try a spinning block with propellars attached to it the whole thing torques and is unflyable. You have to add blocks to add more flying blocks and the weight of those blocks negates the extra power from the added flying blocks. so its easy to remember which gun is which. I've been trying but the flying block doesn't spin fast enough. You have to destroy 3 flying machines without using flying parts, simple enough.
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